It’s one of the strongest abilities in the game, and it really shines on multi-wound units, where it effectively gives them an additional 1/3 wounds on average (and then some, but the math around DR saves on wounds that were saved by DR is complicated, so it’s easier to just think of it as giving you 33% more wounds). Most of the time, you’re going to run these with Butcher Cannon Arrays and Greater Havoc Launchers. Alternatively, it can help screen the characters in the army.”Daemons,1,902 Points, 10 CPChaos Daemons Battalion (745 pts, +5 CP)HQ: Changecaster HQ: Sloppity BilepiperTroops: 20x Pink Horrors w/Instrument Troops: 30x Plaguebearers w/Instrument + Icon Troops: 30x Plaguebearers w/Instrument + IconThousand Sons Supreme Command (491 pts, +1 CP)HQ: Ahriman HQ: Daemon Prince w/Wings, Talons HQ: Daemon Prince w/Wings, TalonsDeath Guard Vanguard Detachment (666 pts, +1 CP)HQ: Nurgle Daemon Prince w/Wings, TalonsElites: 8x Blightlord Terminators, 6 w/Axe + Combi-bolter, 1 Flail of Corruption, Champion has Balesword + Combi-Bolter Elites: Foul Blightspawn Elites: Foul BlightSpawnArmy Reinforcement Points: 98 Final ThoughtsWell that about wraps things up. Astra Militarum coined the phrase “leaf blower army,” in the sense that playing them is like starting up a leaf blower, pointing it at the tabletop, and blowing your opponent’s models off it. Suggested starting kits: Start Collecting! This is just always nice to have, and it’s even better when you can stack it with other bonuses that make you harder to kill, such as cover save bonuses and Miasma of Pestilence. At 117 points each, these adorable little monsters aren’t wildly overcosted for what they’re bringing, but you’ve just got access to much better options if you aren’t trying to go pure Death Guard. Being able to push out 16 S8, AP-1, 2 damage shots at 36″ while moving freely without penalty is a fantastic addition to the army and provides value against pretty much any kind of target you could hope to go up against. If you take him, you’ll need a way to ensure he survives to wreak havoc on your first and (hopefully) second turns, and so that will usually mean either putting other massive targets on the table (such as Lords Discordant or Hellforged Dreadnoughts) or having some Deathshroud Terminators around to tank wounds for him. A gaming surface: Most players buy a battle mat with printed graphics. That translates to a 1 in 6 chance overall, so it’s functionally the same as getting a your CP back on a 6. With the addition of the Hateful Assault ability, there may be an additional use for squads of Plague Marines. If you are going to take Poxwalkers, you want to always take them in squads of 20 so you can work them back up to max and take advantage of their Diseased Horde bonus. This is our second article in the Start Collecting Warhammer 40K series, and once you've played through the Dark Imperium box, your next choice is going to be what to pick for your army. In this article we will discuss your options, give you some tips on selecting your army and also talk about our army choice for the Start Collecting Warhammer 40K. It’s mostly stories, pictures, and flavor text. While the Helstorm cannons are nice, they’re only S6 and Death Guard aren’t particularly hard up for low-strength, high-damage shooting. They seem to get worse with every new FAQ and rules update. Essentially a flying Land Raider and Death Guard just don’t have much use for one. Here are the units they need! That’ll happen pretty often, but being within 7″ of an enemy is less likely. It takes skill and grace to field them, but it’s immensely rewarding planning a well-laid trap. They’re elegant and immortal, and they have the most advanced technology in the 41st millennium. Death Guard have a few special rules unique to their faction (or well, the NURGLE faction), and a few that they share with the broader Chaos faction. They get an extra gun and a scout move that’s a neat addition, but at more than 200 points per model, you can comfortably skip these. Future US, Inc. 11 West 42nd Street, 15th Floor, Generally, you probably want the plaguespitters –they’re a better deterrent for charging units on the whole and entropy cannons won’t help you much if you’re planning to hide the PBCs out of line of sight from the targets they’d go after. $76.50. Blightlord Terminators essentially demand an answer when they show up, and they’re harder to deal with than most backfield threats. The bigger, meaner cousin of the Foetid Blight-Drone. The original Death Guard character, Typhus offers 1 Wound over a Terminator Sorcerer and a 4+ invulnerable save owing to his Cataphractii armor (he loses 1″ of movement for this, though). We’ll start with the monofaction side of things, where Death Guard struggle a bit but still have some interesting tricks they can bring to the table. From a lore perspective, each Space Marine is seven feet tall, genetically modified, clad in power armor, and completely fearless. It’s funny at first, but if you’re focused on being competitive, Orks tend towards unreliable. Has some interesting options but Death Guard don’t have access to Lords Discordant so miss out on most of the things you’d want to do with this guy. The Death Guard and Primaris Space Marine model count is slim, but there are enough to get some hands-on experience. The downside is that you have to spend points on a Great Unclean One. IMPORTANT NOTE: When you generate extra attacks with Mortarion using his Death to the False Emperor ability, the new attacks can be made with either mode of the Scythe. Suggested starting kits: Start Collecting! Terrain and scenery: Technically optional, if you’re okay with fighting skirmishes on bland, flat, barren landscapes. Finally the Daemon Prince and Plagueburst Crawlers are there to do what they always do.A list with Poxwalkers - click to expand2,000 points, 9 CPDeath Guard Battalion (1,397 points, +5 CP)HQ: Typhus HQ: Necrosius the UndyingTroops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: 20x Poxwalkers Troops: 17x PoxwalkersElites: 10x Blightlord Terminators w/Bubotic Axe + Combi-Bolter, 2x Blight Launcher, 2x Flail of Corruption Elites: Foul BlightspawnDedicated Transport: Termite Assault DrillDeath Guard Spearhead (600 points, +1 CP)HQ: Daemon Prince of Nurgle with Wings, Malefic Talons, Relic: Suppurating PlateHeavy Support: Plagueburst Crawler Heavy Support: Plagueburst Crawler Heavy Support: Plagueburst CrawlerChaos Soup with Death GuardList 1We have a lot more options if we open things up to including daemons.In this first list, modeled off Mark Towns’ LGT list, you’re basically running Death Guard with a minimal Battalion of Nurgle Daemons filled with Nurglings to drop on objectives, hoping the big threats occupy our opponent long enough for the little daemons to score us some progressive points. For an army as slow and hardy as the Death Guard, you’d think that having Drop Pods to plant units in key positions would be great. They’re going to do their best work against other blobs of Infantry. Games Workshop has been hinting that the Death Guard just might be the enemies of the T’au in the upcoming chapter of the Psychic Awakening: Greater Good. Games Workshop Warhammer 40000 Chaos Space Marines Death Guard Myphtic Blight Hauler. This is a new ability that the Chaos Marine factions got with the release of the new Codex: Space Marines and it’s a welcome improvement, immediately making all of the factions’ units stronger and more capable both as Assault troops and at dealing with threats that have charged them. The Aeldari also enjoy a gamut of nasty psychic powers, which are 40K’s version of spells. If you choose to make them with Reaping Scythe mode, you get 3 additional attacks. The bigger, beefier, bomber brother of the Hell Blade. Built using WordPress, Forge World Drop Pods (the Dreadclaw and the Kharybdis), Mostly Mono Death Guard - click to expand, Death Guard and Daemons - click to expand, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Dark Angels at the Bartlesville Iron Halo ITC Major, Day 1: A Gunum Tournament Report, Getting Started With Age of Sigmar Part 3: Advanced Battle Primer, incredibly official Goonhammer store on RebBubble, Relic Leviathan w/Ironstone and Duty Eternal. The Foul Blightspawn act as the army’s anti-flyer insurance, while the horrors can deep strike with the Changecaster to wreak havoc on enemies with lots of shots, something the army otherwise lacks. Still lacks an invulnerable save, and most of the time it’s not going to be worth the 20 points to buy DR and the +1 Toughness. With the launch of Warhammer 40,000 8th edition’s Dark Imperium boxed set, it was clear that Mortarion’s boys were finally getting some love with a Codex and units all their own. As with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. But seriously, if you want to lead an army that will literally (during the game) instil terror into your enemies and use a plethora of weird and wonderful alien technology, but can also rip the face off someone in hand-to-hand combat, the Tyranids are for you. Superglue and plastic glue: any brand is groovy. It’s certainly a more attractive option now that it has its own Power of the Machine spirit, but it’s still too expensive and too fragile to be worth taking in a competitive environment. Why not to play them: They do not fare well in close combat. Hopefully by now you’ve got a good idea of what’s going to work and what won’t in your Death Guard army, and you’ve got the foundation you need to start experimenting. Wir als Seitenbetreiber begrüßen Sie zu Hause auf unserer Webpräsenz. Here’s a general guide you can use (assume Mortarion is at max. It runs three double blight launcher/plasma gun Plague Marine units at troops to press forward and hold objectives, while the Plague Surgeon with a Fugaris Helm can provide a more mangeable aura for re-rolling 1s on Disgustingly Resilient. What is notable out them however, is that they have their own weird little datasheet, which is devoid of special rules but means you can run them as a 3-man squad of Plague Marines sporting a meltagun, which will run you a whopping 62 points per squad, so if you wanted a cheap way to fill out a Battalion, 3 Plague Marines will survive longer on average than 13 Cultists against most types of fire. There’s probably a route to run these guys that puts them in Termite Assault Drills (see below) to get them where they need to be. Hallo und Herzlich Willkommen hier bei uns. The rules: The basic ruleset is 100% free. The 9″ charges are still unlikely, but once they surface, the drills will be a much more pressing issue for opponents to deal with. MiniWarGaming and StrikingScorpion82 have excellent painting videos too. Most of the time the points are better spent elsewhere, though. You’ll use your tape measure like a faithful sidearm, unleashing its fury for unit movement speeds, close combat charges, ranged weapons, and plenty more. Most of the time, you’ll want to give him Miasma of Pestilence to give him that -1 to be hit and Blades of Putrefaction to boost his damage output in combat — combine this with the Reaping mode on his scythe to ensure you’re wounding any target in the game on a 2+ and scoring an extra 3-5 mortal wounds per combat. But it’s a huge addition because it gives the army access to the Dark Hereticus Discipline, meaning he can cast the Prescience and Warptime powers on Death Guard units (none of the Dark Hereticus powers are legion-locked). The continual point decreases keep making me come back to look at Chaos Land Raiders but even if Death Guard see another drop in Chapter Approved to bring the base cost down to 180 points, it still won’t be worth taking one. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. Otherwise it’s still got many of the same tricks – the Plaguebearers control the board and are hard as hell to kill, making them great for holding objectives and not giving up points to the opponent for killing a unit. It’s just more points than you want to spend on something that only carts your units around. One of the most points-efficient units in the game, the Hellforged Contemptor gives Death Guard an interesting, less-expensive alternative to the Deredeo. Finally Helical Targeting Array gives you an option for taking on flyers (though in a weird twist, it can’t be activated in consecutive turns for some reason). Also keep in mind that any competitive article represents a time and place. But you’re getting loads of extras for the asking price in Dark Imperium too, as well as plenty of Primaris Space Marines and Death Guard models. That really sucks, because if they did, there’d be a pretty compelling reason to take these guys, particularly as Terminators to drop in with Blightlord Terminators. The factions highlighted above are just a paltry few, and you should feel free to explore the others. This guide will help steer you towards the best starter kits as well as providing a simple glossary (further down) of the people, parts, and basic rules of any Warhammer tabletop experience. Miasma helps protect him from incoming fire if he gets caught outside of your screens and Blades of Putrefaction ups his damage output and has him wounding infantry on a 2+ and most vehicles on a 3+ (though note that since he can’t have a plague weapon, so he can’t get the mortal wounds). Each T'au soldier is like an individual Iron Man, displaying and deploying the latest technological advancement made by the race, often enhanced by scientific breakthroughs such as gravity fields, stealth fields or AI. Also comes with fewer options, but the Plaguereaper is a good weapon and one of the few 3-Damage weapons weapons that Chaos can get. They’re also a prime target for the Grandfather’s Blessing stratagem, which can return dead Blightlord Terminators to play if none of the rest are wounded. Wir als Seitenbetreiber haben uns der wichtigen Aufgabe angenommen, Produkte aller Variante auf Herz und Nieren zu überprüfen, sodass Sie zuhause einfach den Death guard start collecting gönnen können, den Sie zu Hause kaufen wollen. They’ve been buffed several times by updates in Chapter Approved, but still haven’t quite gotten there – their biggest problem is that their missile launchers and multi-meltas are single-shot weapons and so tend to be just not very good. And none of them is Daemonforge, a Stratagem the Death Guard really, really needed and can’t be used cross-codex thanks to some incredibly poor wording. Suggested starting kits: Start Collecting! They are also not quite as mobile as other so this can also get you in trouble. They come in three flavors: The other thing Bloat-Drones bring to the table is the ability to meaningfully assault flying units. For a while, Death Guard made heavy use of Hell Blades to block movement of enemy units with their large bases, until changes in the April 2019 FAQ allowed enemy units to walk over Flyer bases in the Movement phase. I’ve chosen this list, piloted by Jonathan Jones to a 4-1 and 54th place finish at the London GT, over one heavy on Dreadnoughts because it emphasizes the utility of Blightlord Terminators in the post-Hateful Assault world, and because honestly Deredeo and Leviathan Dreadnoughts are going to be more effective run as The Purge most of the time.This list is similar to the Nurgle/Thousand sons lists that saw success earlier this year, only it swaps out the Bloodletters and Hellforged Contemptor Dreadnought for a squad of Blightlord Terminators and a pair of Foul Blightspawn. Compared to the rest of the army, Foetid Blight-Drones are pretty fast units that can reliably advance and fire with their gun options and harass gunlines pretty reliably with the ability to fall back and shoot. Cutters and a hobby knife: Games Workshop’s versions are top-shelf quality, with premium prices. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. That’s…fine we guess. This is commonly referred to as a “5+ Feel No Pain” save, because that’s how it used to be back in 6th/7th edition. Once you've dipped your toes into the world of Warhammer 40K, you'll soon be creating your scenarios and pieces. I've tried to look up Plague Marine squads or just Death Guard in general, but I can't find anything. Something to keep in mind if you need to mix things up. The Death Guard have access to a number of different HQ units, but only a few are really worth using in competitive setting. You will receive a verification email shortly. Well that about wraps things up. So naturally, Mortarion gets one of the two offensive traits. Wings Note: Honestly, the dual butcher build is great here – The Purge compete heavily with Death Guard on making these good, but moving and shooting without penalty is a unique bit of special sauce DG can hand out. It’s not my favorite approach, but it improves the value of those units. If you’ve never painted before, check out the in-depth tutorials and tips of the day from Paint Master General Duncan Rhodes. I’ve chosen this list, piloted by Jonathan Jones to a 4-1 and 54th place finish at the London GT, over one heavy on Dreadnoughts because it emphasizes the utility of Blightlord Terminators in the post-Hateful Assault world, and because honestly Deredeo and Leviathan Dreadnoughts are going to be more effective run as The Purge most of the time.This list is similar to the Nurgle/Thousand sons lists that saw success earlier this year, only it swaps out the Bloodletters and Hellforged Contemptor Dreadnought for a squad of Blightlord Terminators and a pair of Foul Blightspawn. Your break-even for smaller units is at 2 wounds per model; against Intercessors, either model will achieve the same results from an expected value standpoint, but you’ll likely find more consistent results using the Reaping Scythe mode against those targets. This list, based off the one taken by Ieuan Jones at the 2019 London Grand Tournament, is a pretty traditional monofaction Death Guard army. Hopefully by now you’ve got a good idea of what’s going to work and what won’t in your Death Guard army, and you’ve got the foundation you need to start experimenting. The 98 Reinforcement points lets you either summon, or add a crapload of blue and brimstone horrors to the table as the pink horrors die, preventing the loss of a unit. The -1 Leadership modifier is pretty worthless, and while getting a 2D6-pick-the-highest Advance is nice, it’s not enough to justify his cost and nothing in your army can Advance and Charge. Specialising in Warhammer Fantasy and Warhammer 40k. Now there’s potentially a place for them in armies that can stack a lot of bonuses and auras on one of them. These guys are also an OK target for Putrescent Vitality if you’re taking it, as pushing them to S9 with their manreaper scythes or T6 can be useful. A heavier version of the Hell Blade with more of the bells and whistles you want: Anti-tank guns in the form of four lascannons and a missile launcher, the ability to ignore the penalty for moving and shooting heavy weapons, +1 against targets with FLY, and double turning. Welche Kriterien es beim Kaufen Ihres Death guard start collecting zu beachten gibt. Gork is brutal but kunnin’, and Mork is kunnin’, but brutal. I know, I know. Don’t be afraid to run 3 of these. As-is, their best use is to take them barebones so you can put them in the backfield with Plagueburst Crawlers or Hellforged Dreadnoughts to use his re-roll aura. He’s got an incredibly sick aura that lowers the Toughness of enemy units within 7″ by 1, which can really do a lot of work for a Death Guard army firing off a bunch of S6 weapons, and his other aura effect causes mortal wounds to those same units. Wound markers: Many 40K models have multiple wounds, and you need a reliable way to track how many are left. The Greater Blight Drone is faster and better at shooting than the smaller versions – it comes with BS 3+ and doesn’t degrade. He’s not terrible, but he’s not good enough. Stay away from bargain brands. Theoretically, for 130 points and with +1 to hit against targets with FLY, Hell Blades make solid anti-air units. They only have 14, and 5 of those are replicated from Codex: Chaos Space Marines. You’re going to want three of these when they’re part of your game plan. Astra Militarum This is a great-value box set that gives you an immediate collection of fantastic Astra Militarum miniatures. The Dreadclaw is too expensive and the Kharybdis even more overpriced for what it gives you. At the start of each turn, you roll a D6 for each NURGLE DAEMON unit within 7″ of the GUO and on a 4+, you return a slain model back to the unit. If you’re not taking Mortarion though, you’re better off buying more Blightlord Terminators instead. Death Guard have some fantastic Heavy Support options, owing to the fact that they have both Plagueburst Crawlers and Forge World Dreadnoughts, the latter of which are dramatically improved by their Inexorable Advance special rule. We’re always happy to hear from readers!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, HQ: Daemon Prince of Nurgle with Wings, Suppurating Plate, Malefic Talons HQ: Necrosius the Undying, Warlord, Elites: Blightlord Terminators x10, w/Bubotic Axe, 2x Blightlauncher, 2x Flail Elites: Foul Blightspawn, HS: Hellforged Deredeo w/Butcher Cannon Array, Greater Havoc Launcher, Twin heavy bolter HS: Hellforged Deredeo w/Butcher Cannon Array, Greater Havoc Launcher, Twin heavy bolter HS: Plagueburst Crawler w/2x Plaguespitter HS: Plagueburst Crawler w/2x Plaguespitter HS: Plagueburst Crawler w/2x Plaguespitter, Nurgle Daemons Battalion (356 pts, +5 CP), Troops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3. Why not to play them: You won’t make friends playing this faction. They have the most models out of any faction, and despite being elite foot soldiers, they somehow still have superior vehicles and tanks. I’ve chosen this list, piloted by Jonathan Jones to a 4-1 and 54th place finish at the London GT, over one heavy on Dreadnoughts because it emphasizes the utility of Blightlord Terminators in the post-Hateful Assault world, and because honestly Deredeo and Leviathan Dreadnoughts are going to be more effective run as The Purge most of the time.This list is similar to the Nurgle/Thousand sons lists that saw success earlier this year, only it swaps out the Bloodletters and Hellforged Contemptor Dreadnought for a squad of Blightlord Terminators and a pair of Foul Blightspawn. There are so many recruits, they’re considered more expendable than ammunition. Typically, you’re going to take 7-10 of these guys with Bubotic Axes and Combi-Bolters, swapping out the weapons on one or two for a Flail of Corruption, and giving another one or two Blight Launchers, depending on the unit size. What You Need. Hell Talons get some interesting tricks but aren’t bringing much to the table that Death Guard need. 5 out of 5 stars (9) Total Ratings 9, $21.25 New. The summoned unit has to be placed within 12″ of the character and more than 9″ from an enemy model. The Plagueburst Crawlers still sit back and do their thing, but now we’ve got more long-range firepower in the form of two Hellforged Deredeo Dreadnoughts that can put in work against screens in time for our Blightlord Terminators to arrive on the scene.Death Guard and Daemons - click to expand1,996 ptsDeath Guard Spearhead (1,640 pts, +1 CP)HQ: Daemon Prince of Nurgle with Wings, Suppurating Plate, Malefic Talons HQ: Necrosius the Undying, WarlordElites: Blightlord Terminators x10, w/Bubotic Axe, 2x Blightlauncher, 2x Flail Elites: Foul BlightspawnHS: Hellforged Deredeo w/Butcher Cannon Array, Greater Havoc Launcher, Twin heavy bolter HS: Hellforged Deredeo w/Butcher Cannon Array, Greater Havoc Launcher, Twin heavy bolter HS: Plagueburst Crawler w/2x Plaguespitter HS: Plagueburst Crawler w/2x Plaguespitter HS: Plagueburst Crawler w/2x PlaguespitterNurgle Daemons Battalion (356 pts, +5 CP)HQ: Poxbringer HQ: PoxbringerTroops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3List 2This is more the kind of list you expect to see Death Guard in at the highest competitive levels, essentially focusing on adding a small number of high-impact units to support a larger strategy. Plaguebearers really want to be in units of 30 and have the support of a Sloppity Bilepiper. Their combat capabilities got an incredible boost with the addition of the Hateful Assault ability, where swinging with 3 attacks on the charge instead of 2 is a big boost, particularly for Plague Flails, where having 3D3 Attacks with damage spillover can be an incredible pain for a lot of units. Death guard start collecting - Der Vergleichssieger . Manreapers are fine close combat weapons and these guys can dish out a real beating, but if you’re taking them, it’s to use their Silent Bodyguards ability to protect Mortarion. One of the unholy trinity of units you’re likely to be taking in your Death Guard detachment. And without Killshot, Predators aren’t really good enough to take as a 1- or 2-of. With the extra 2D6 Strength 6 hits it generates when a model dies, it can wipe out 10-man squads of guard, cultists, and fire warriors with ease, helping score points in the ITC format for killing one and killing more every turn. The basic Rhino doesn’t really get there, but the Forge World option has a bit more to recommend it. Like every other Daemon Engine in the Death Guard army, these guys really want the Daemonforge stratagem and can’t get it. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. The only downside is the low Ballistic Skill and slow movement, but you’re going to avoid moving the thing if you can help it. One of the Forge World character options, created to match the Death Guard Sorcerer model they put out a few years ago. Plague Marines being a bit lacklustre makes transport for them a reasonably hard sell. Having a drill survive one turn is a tall order. They’re also a huge investment in your time and money, because there are so many models available, and they’re so cheap to the roster. The Leviathan gives up the indirect fire option of the Deredeo and the Helical targeting array in exchange for a better save, higher toughness, more wounds, and doubling up on Butcher Cannon Arrays. In this first list, modeled off Mark Towns’ LGT list, you’re basically running Death Guard with a minimal Battalion of Nurgle Daemons filled with Nurglings to drop on objectives, hoping the big threats occupy our opponent long enough for the little daemons to score us some progressive points. Laugh maniacally when an Ork slaughters a Space Marine Terminator at one eighth the points cost. It’s not particularly useful in most Chaos armies and it doesn’t do much for Death Guard either, despite their slow movement. Extra useful when your Troops have higher toughness and Disgustingly Resilient to make them harder to shift. There are a few stand-out Death Guard units that may see play in soup lists from time to time, and there have been some clever monofaction lists which have exploited loopholes like flyer bases to do interesting things, but as 8th edition has worn on, these have become less powerful over time (or been errata’d out). Um Ihnen zuhause die Auswahl ein wenig zu erleichtern, hat unser Team außerdem das beste Produkt dieser Kategorie ausgewählt, das ohne Zweifel unter allen Death guard start collecting extrem auffällt - vor allen Dingen der Faktor Verhältnis von Qualität und Preis. Possessed aren’t good enough when they have the support of multiple characters and specialist detachments designed only to buff them. ... Start Collecting Astra Militarum Warhammer 40K NIB Flipside. They can’t transport Terminators, so they work best as a delivery mechanism to either get Plague Marines to an objective, or to put a squad of double-knife Plague Marines right in front of your opponent. Bonus items: 12 dice, printed rule sheet, hardcover rulebook, printed data sheets, plastic ruler. Space Marines, Primaris Hellblasters, Thunderfire Cannon. One is completely worthless and another two just aren’t very good. Also note that they can get useful bonuses from Typhus (+1 Strength and +1 Toughness) and Necrosius (re-roll Disgustingly Resilient rolls of 1), and you can pile on other character bonuses to help them make it into combat and be effective when they get there, including using Veterans of the Long War to give them +1 to their Wound rolls. Which hurts them quite a bit. As the de facto “bad guy” half of the 8th edition starter kits and a major fixture in the Conquest releases, Death Gu… For his third power, you’ll usually be better of running Curse of the Leper (which combos very well with his Toughness-reducing aura) or Plague Wind over Putrescent Vitality, since at best you’ll be using Vitality to boost nearby Deathshrouds and the ability to throw out mortal wounds with Plague Wind is going to be more useful as your third power most of the time. Fortunately there’s one that’s very good and two others that are OK. Overview: The T'au are an optimistic Xeno race who's goal is to spread their 'enlightenment' throughout the universe. There are plenty of companies that sell pre-made kits, including Games Workshop, Gamemat.eu, The War Store, and Secret Weapon Miniatures. It’s not competitively priced, but bringing one won’t kill you, either. There's a lot of lore contained within the Warhammer 40K universe, and starter kits are useful for playing out your first storyline with a new army. Similar to the Relics, The Death Guard are also short on Stratagems. As the word horde might indicate, there are plenty of bodies in a Tyranid army so they can be expensive to collect and to make a sizeable force with. Blood Angels Chaplain with Jump Pack Space Marines Warhammer 40K NIB Blister. Oh, and they can’t take Jump Packs, because apparently the Death Guard don’t have those. Has a 7″ aura to re-roll all failed hits in the Fight phase for friendly DEATH GUARD units (and it’s the old, bad kind of re-rolls), and refunds CP spent on a Death Guard stratagem when you roll a 7 on 2D6. Brushes: at least three—a small layer brush, a medium layer brush, and a medium basecoat brush. The Xiphon would be an absolute steal and a solid inclusion in a Death Guard army if not for the 30-point hike it got in Chapter Approved. If you have an interest in learning about tabletop games but are finding it difficult to know where to start, one of the best Warhammer 40K starter sets should hold you in good stead. And yes, you want to go double Butcher Cannons when you take this bad boy. This is a huge deal and can be very powerful when you’re shambling large hordes of Poxwalkers across the table. Thank you for signing up to PC Gamer. Dropping to BS 3+ means you that won’t want to take C-Beams on this guy, so don’t look at him as a cheaper alternative to the Contemptor. The supposed core troop of the Death Guard, Plague Marines suffer from being a bit overcosted. I've made a Necron and Tyranid army, but those guys were pretty straight forwards with what to buy. Meanwhile, the Chaos Lord is a barebones jerk who can hang back with the Plagueburst Crawlers to improve their accuracy by lending his aura to re-roll 1s to hit. They work best as part of a larger Chaos Soup army, though this is typically either to bring Mortarion, Blightlord Terminators, or Forge World Dreadnoughts. Cute, but boosting grenades is a marginal effect at best. Chris Comiskey For any army you collect, you’ll need a codex to go with the models. Love the model, what it actually does isn’t great. You can buy cheaper ones if you want. The Death Guard don't currently have a "Start Collecting" set, but they are associated with the Chaos God Nurgle so the "Start Collecting Chaos Demons" set would be a good expansion. The Foul Blightspawn act as the army’s anti-flyer insurance, while the horrors can deep strike with the Changecaster to wreak havoc on enemies with lots of shots, something the army otherwise lacks. Most Death Guard armies include three of these bad boys, and with good reason – even with a BS of 4+, the ability to fire indirectly at targets is incredibly good, especially when the firing gun is D6 S8 AP-2 D3 Damage shots with Plague Weapon. Which is a shame, because these things are still great. Codices provide essential info, including datasheets and special rules for all your units, and often some interesting lore and background information too. Well, the Plague Brethren are a special set of 3 monopose Death Guard Plague Marines that Games Workshop released as a set shortly after the Codex released. Ever. Oh and in true Forge World fashion, he has an ability to add 1 to hit rolls for friendly THE TAINTED models within 6″ in the Fight phase, which would be awesome except there’s only one other model in the game with that faction keyword and it’s a Forge World Daemon Prince who has a WS of 2+. A response video to a couple of general questions I get a lot lately: "how should I start my 40k Death Guard army? This list is similar to the Nurgle/Thousand sons lists that saw success earlier this year, only it swaps out the Bloodletters and Hellforged Contemptor Dreadnought for a squad of Blightlord Terminators and a pair of Foul Blightspawn. Yeah, I said nice things about Blightlord Terminators above and they’re neat and all, but for most Chaos armies, you’re splashing Death Guard so you can get Hellforged Deredeos, Contemptors, or Leviathans with the Inexorable Advance rule. If your army is Battle-forged, all Infantry and Helbrutes in Death Guard detachments can ignore the penalty for moving and firing Heavy weapons or advancing and firing Assault weapons. It’s also T8 with Disgustingly Resilient and a 5+ invulnerable save, making it one tough bastard to remove. Theoretically a Chaos Apothecary but in practice all he does is give nearby Death Guard INFANTRY units the ability to re-roll Disgustingly Resilient rolls of 1. With a BS of 3+ and a lackluster selection of weapons, Death Guard Helbrutes just don’t have a lot to offer over Forge World options, even at a significantly reduced cost. You can also use the drills to help funnel or trap units that you need to catch up to with Blightlord Terminators, creating a kind of hammer-and-anvil situation. Finally the Daemon Prince and Plagueburst Crawlers are there to do what they always do. Generally speaking , against anything with 3+ wounds per model, go with Eviscerating Blow unless it’s got damage reduction so severe that the damage difference between the two weapons doesn’t matter. T'au Empire, T'au Empire Pathfinder Team, T'au Empire Fire Warriors Strike Team. Since the April 2019 FAQ closed that particular function by allowing units to just walk over the bases of aircraft in the Movement phase, they’re a lot less useful. At 5 points per model, they’re overcosted for use as a horde, but it is notable that, unlike with Codex: Chaos Space Marines, Death Guard Cultists can still come in squads of 40, making them a little bit better if you happen to be including some Chaos Space Marines to get access to the Tide of Traitors Stratagem. Bonus items: Six dice, printed rulebook (truncated), narrative/hobbyist booklet, plastic ruler, double-sided gaming mat, cardboard terrain. These haven’t gotten much play yet in Chaos lists, but now that Hateful Assault makes more Chaos assault options worthwhile, these guys are worth a second look. The ideal situation is probably putting a Blightspawn in one with a squad, but sadly he won’t be able to reach anything if he gets out the turn it arrives from underground. Occasionally you'll have a map to help set the scene, but if you're looking for a physical rule book, you may need to factor in the additional cost. The Death Guard have access to six relics which, again, is both fewer than a standalone Codex and fewer than what the new Space Marine supplements get. Start Collecting! Dark Imperium is less beginner friendly in that it includes a full copy of the core … And look, he’s still got the Mark of Nurgle, OK? Weapons with this ability re-roll To Wound rolls of 1. This is coming after the release of the 2019 Space Marine Codex. Poor Cultists. Wings Note: I think if you want to try and be pure Death Guard or mostly pure with just a smattering of Heretic Astartes sorcery you need to seriously look at these as a ranged option. The Death Guard half of Dark Imperium are on separate sprues from the loyalist half. Please follow the steps below to report the death as soon as possible. The Plagueburst Crawlers still sit back and do their thing, but now we’ve got more long-range firepower in the form of two Hellforged Deredeo Dreadnoughts that can put in work against screens in time for our Blightlord Terminators to arrive on the scene. The only reason to take a Chaos Spawn is because it costs 25 points and you need to fill out a detachment. Which is a shame, cause the models for these drop pods look very cool. By subscribing you confirm that you are over the age of 13 or have consent from your parent or guardian to subscribe. The real money is that he knows three psychic powers from the Contagion Discipline and can attempt to deny three psychic powers per phase. The real Death Guard Lords, these guys do get the +1 Toughness and DR, but give up a re-roll hits aura in favor of a 7″ aura that causes mortal wounds at the start of your turn on a 4+. Wings Note: Worth noting that in an extremely “early 8th ed” fashion their bodyguard ability works differently to almost anyone else’s, transferring the hit after it has landed rather than funnelling mortal wounds across in any way. The two-sided game mat is helpful, and one side of it has unit placement spots to help with your deployments. An odd unit in that his only weapon is a plasma pistol. Wargaming web-store with low prices, speedy delivery and excellent customer service. Start collecting box So I'm wanting to get a hellbrute for my death guard army... the start collecting chaos space marine set seems like the best value considering I can use the hq as well for a sorcerer but what to do with the 10 chaos space marines are they close to the size of a Plauge marine so they wouldn't look out of place in my army? Finally the Blightlord Terminators don’t act so much as a teleporting threat here as they do an advancing one that can hold objectives and use Cloud of Flies to hide, or counter-charge units that come close to the Plaguebearers. Alternatively, it can help screen the characters in the army.”Daemons,1,902 Points, 10 CPChaos Daemons Battalion (745 pts, +5 CP)HQ: Changecaster HQ: Sloppity BilepiperTroops: 20x Pink Horrors w/Instrument Troops: 30x Plaguebearers w/Instrument + Icon Troops: 30x Plaguebearers w/Instrument + IconThousand Sons Supreme Command (491 pts, +1 CP)HQ: Ahriman HQ: Daemon Prince w/Wings, Talons HQ: Daemon Prince w/Wings, TalonsDeath Guard Vanguard Detachment (666 pts, +1 CP)HQ: Nurgle Daemon Prince w/Wings, TalonsElites: 8x Blightlord Terminators, 6 w/Axe + Combi-bolter, 1 Flail of Corruption, Champion has Balesword + Combi-Bolter Elites: Foul Blightspawn Elites: Foul BlightSpawnArmy Reinforcement Points: 98 Final ThoughtsWell that about wraps things up. With the launch of Warhammer 40,000 8th edition’s Dark Imperium boxed set, it was clear that Mortarion’s boys were finally getting some love with a Codex and units all their own. Why play them: Because you're a big fan of battlemechs, technological advancements and perhaps those that value intelligence over force (see also: the direct opposite of Orcs). Dice: D6’s are the lifeblood of any 40K game. Dual butcher cannons is a solid play here, and if you want more than just a bargain Deredeo, you can consider giving one dual C-Beam cannons, which allow it to sit in the corner and throw out insane shooting from across the table, keeping it safe as it takes out targets from a distance. Bigger, fightier versions of the Blightlords, Deathshrouds come with an extra point of Strength, an extra Attack, smaller squad size, and they trade out their axes and bolters for manreapers and plagueburst gauntlets. They don’t have Disgustingly Resilient or the Toughness boost or an invulnerable save, so if you’re taking one, it’s to get the cheapest possible access to the Contagion Discipline. A fun little unit that boosts blight grenades for nearby units and can explode in a shower of mortal wounds that affect non-Nurgle units within 7″. The Foul Blightspawn act as the army’s anti-flyer insurance, while the horrors can deep strike with the Changecaster to wreak havoc on enemies with lots of shots, something the army otherwise lacks. The third in our Hellforged trinity of Death Guard Forge World units, the Hellforged Leviathan gets to live its best life in the Death Guard, ignoring penalties for moving and shooting its Butcher Cannons as it ambles around the table. It’s not my favorite way to run Death Guard, but for all the folks out there with Poxwalkers desperate to use them, here’s the basic option. In this video Aidan shows off his Death Guard and talks about his plastic crack addiction. The Vectors of Death and Disease rule gives any Plague Marine with two knives, an axe + knife, or a mace + knife an extra attack (it does nothing for the Champion), meaning that you can drop their bolters and have a squad of Assault Plague Marines who have 3 attacks on the charge and re-roll wound rolls of 1.This is a pretty good deal for a unit that might not have done much with its bolters, and it’s a cheaper option that triple plasma or double launchers + plasma. If that’s active, you pretty much want to be Reaping against any target so you can maximize the number of extra Mortal Wounds you’ll generate. They worship two gods: Gork and Mork. New York, Most tournaments don’t still allow you to run them though, since they’re basically just an undersized Plague Marine squad. The miniatures are snap-fit, so they don’t require glue. We have a lot more options if we open things up to including daemons. Freed from Codex: Chaos Space Marines, the Nurgle boys got a full book with tons of characters, new vehicles, and an absolutely sick new Primarch. It’s neat, but not enough to make him worth taking. A list with Poxwalkers - click to expand2,000 points, 9 CPDeath Guard Battalion (1,397 points, +5 CP)HQ: Typhus HQ: Necrosius the UndyingTroops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: 20x Poxwalkers Troops: 17x PoxwalkersElites: 10x Blightlord Terminators w/Bubotic Axe + Combi-Bolter, 2x Blight Launcher, 2x Flail of Corruption Elites: Foul BlightspawnDedicated Transport: Termite Assault DrillDeath Guard Spearhead (600 points, +1 CP)HQ: Daemon Prince of Nurgle with Wings, Malefic Talons, Relic: Suppurating PlateHeavy Support: Plagueburst Crawler Heavy Support: Plagueburst Crawler Heavy Support: Plagueburst CrawlerChaos Soup with Death GuardList 1We have a lot more options if we open things up to including daemons.In this first list, modeled off Mark Towns’ LGT list, you’re basically running Death Guard with a minimal Battalion of Nurgle Daemons filled with Nurglings to drop on objectives, hoping the big threats occupy our opponent long enough for the little daemons to score us some progressive points. - posted in x DEATH GUARD x: Aside from Khorne , I’ve never been much of a Daemon player. ”Daemons,1,902 Points, 10 CPChaos Daemons Battalion (745 pts, +5 CP)HQ: Changecaster HQ: Sloppity BilepiperTroops: 20x Pink Horrors w/Instrument Troops: 30x Plaguebearers w/Instrument + Icon Troops: 30x Plaguebearers w/Instrument + IconThousand Sons Supreme Command (491 pts, +1 CP)HQ: Ahriman HQ: Daemon Prince w/Wings, Talons HQ: Daemon Prince w/Wings, TalonsDeath Guard Vanguard Detachment (666 pts, +1 CP)HQ: Nurgle Daemon Prince w/Wings, TalonsElites: 8x Blightlord Terminators, 6 w/Axe + Combi-bolter, 1 Flail of Corruption, Champion has Balesword + Combi-Bolter Elites: Foul Blightspawn Elites: Foul BlightSpawnArmy Reinforcement Points: 98 Final ThoughtsWell that about wraps things up. While they may still struggle to close the distance to the enemy in close combat after they teleport (they only have a 4″ Movement characteristic), their combi-bolters can dump out 4 shots each even as they move and their Bubotic Axes are solid enough to ensure that they can take down bigger targets, especially when you’re using Veterans of the Long War to boost their chances to wound. Since then, their value is somewhat diminished for Death Guard, who really needed them in monofaction armies to funnel or block enemy Movement and trap units trying to otherwise get away from Blightlord Terminators. Now that we’ve covered the basic building blocks of the army, let’s talk about actually building some lists and running these on the battlefield. 12 are acceptable, but you’ll want at least 24, eventually. Mortarion’s biggest problem is that he’s a targetable character and in the post-Knights meta, armies are tooled out to handle a T7, 18W target, no matter how Disgustingly Resilient it is. It’s worth noting that there’s a cute (if not super-competitive) trick where you run three of these guys alongside a Great Unclean One with a Doomsday Bell. From a narrative angle, this is completely Orky. Herzlich Willkommen auf unserem Testportal. Alternatively, it can help screen the characters in the army. health, and has charged), though note that this doesn’t take into account Blades of Putrefaction. Costs 30 points more than a normal Sorcerer, but comes with +1 Toughness, +2 Wounds, Disgustingly Resilient, a 4+ Invulnerable save, and he gives nearby Poxwalker units within 6″ the ability to re-roll rolls of 1 for their Disgustingly Resilient rolls. A cheaper, less accurate version of the Contemptor in most respects. The Butcher Cannons give you 8 S8, AP-1, D2 shots at 36″ while the Greater Havoc Launcher gives you 3D3 S6 AP-1 D1 shots that can shoot at targets that aren’t visible. Unfortunately, Chaos only gets the Forge World drop pods, which cost significantly more for their ability to fly around shooting things and can’t arrive on turn 1. Death Guard have access to three Troops choices, not counting the Daemons which have been included in the book. Death guard start collecting - Wählen Sie dem Liebling der Experten. A rule across the Chaos factions, a Death Guard Character can opt to not move during the Movement phase and instead attempt to summon a unit of NURGLE Daemons. Not a bad unit, but not one that’s worth forcing into your list, either. Wings: Basically everything TheChirurgeon says here is correct. We’re always happy to hear from readers!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, Death Guard Battalion (1,397 points, +5 CP), Troops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: 20x Poxwalkers Troops: 17x Poxwalkers, Elites: 10x Blightlord Terminators w/Bubotic Axe + Combi-Bolter, 2x Blight Launcher, 2x Flail of Corruption Elites: Foul Blightspawn, Dedicated Transport: Termite Assault Drill, Death Guard Spearhead (600 points, +1 CP), HQ: Daemon Prince of Nurgle with Wings, Malefic Talons, Relic: Suppurating Plate, Heavy Support: Plagueburst Crawler Heavy Support: Plagueburst Crawler Heavy Support: Plagueburst Crawler. If you do need to move it, you can use the Blasphemous Machines Stratagem to avoid taking the penalty, and you’ll want to do that most of the time so you can actually hit things. Tyranids, Hormagaunt Brood, Termagant Brood, Genestealers. The biggest problem with Death Guard Fast Attack options is that all but one of them is a Daemon Engine, which means that to get the most out them, you’d want to pair them with a Lord Discordant, which Death Guard don’t get, or with Nurgle Daemons, but most of the buffs you’ll want from Nurgle Daemons come from units you wouldn’t typically take, which feels a lot like you’re putting lots of points into making mediocre units good rather than making good units better. Wings Note: Mortarion desperately, desperately wants access to Warptime, so if you see him out and about at events it’s almost always with a Dark Hereticus caster (usually Ahriman) in tow. Death Guard Predators still have access to the Killshot Stratagem, but lack the necessary aura-generating characters to make committing to 3 Predators worth it. And I definitely prefer Death Guard Marines. Trades out being a HELBRUTE (and getting Inexorable Advance) for being a DAEMON. Overview: The Tyranids are probably the weirdest life form going in the Warhammer 40K universe—and they've got the looks to prove it. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. Alright, now we’re talking. If you consider your Start Collecting Death Guard important for your business, proper research is essential before buying the best Start Collecting Death Guard to serve your purpose. 21.25 New bonus items: 12 dice, or tiny six-sided dice with different colors really! Terminator at one eighth the points are better spent elsewhere, though spent elsewhere, Note... They 've got a fascination with the biologically odd, or tiny six-sided dice with different colors Dire Avengers Avatar! Spent elsewhere, though, Necrosius is your best option, even at the start collecting - Sie. Are OK to count as stationary, so they don ’ t have those to hit targets. 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